IMAGE (fork? dilemma? horns?)
Caught between the two horns of a dilemma. Grooooaaaan.
Not a whole lot of sources today, hence the "rant" tag. Any real-world connections to administrations past or present are left as an exercise for the reader. Something something upcoming mid-term something.
CUT
World of Warcraft came out right about the same time I put my undergrad degree on hold, due to a crisis of What The Fuck Am I Doing With My Life. During this time, my life was basically Work-WoW-WeekendsWithFriends, as all my friends were at college. I had been hyped about the game since playing Warcraft III and really biting into the lore - the "good guy" Human Alliance was pretty racist and prone to infighting, driven as they were by fear and vengeance, while the "bad guy" Orcish Horde was a coalition of misfits, driven by the desire to overcome their literal demons and a history of subjugation. There's a lot of purple prose, cliche, and overused tropes I'll forgive for a story as social-justicey (SoJuicy?) as that.
Humble Beginnings
I started a guild basically as soon as I could, but I was a naive MMO virgin (virgin to MMOs, not sex - I got into D&D and MMOs well after popping my metaphorical cherry which is not how that works at all actually but this isn't the point right now). Consequently, I didn't go around begging for the ten signatures needed and then immediately boot them. Instead, I focused first on recruiting the right people: I'd party up with strangers, play with them for an hour or two, and then talk with them for a bit if I liked the cut of their jib. As an intermittent insomniac prone to bouts of mild mania during periods of excitement, I found a fairly diverse group of English and Spanish speakers from around the world.
Thing is, most guilds are about power, prestige, and profit: winning PvP matches, doing world firsts, making money to buy gear to do the first two, bragging rights on the forums, that sort of thing. I wasn't about any of that - I wanted to start a family. I would watch how others played, how they interacted with other strangers, how they responded to loot, and build an idea of their moral compass from that. If I thought they were reasonable to a first approximation, I'd talk to them about guilds in the abstract, and then we'd decide whether or not to team up. I wanted people who were in it for the long haul, and I got: bilingual people from around the world; a couple who wanted a chill guild that wouldn't make huge time demands; people with children searching for a guild where real life comes first; and my second-in-command, a disabled veteran in search of the belonging he no longer got from the military. A motley crew, no doubt, but I'm the kind of person who recognizes that diversity is strength just because it avails you of insights from multiple perspectives.
I ran my guild with one driving question: "Is this a guild that I would want to be in, at any level?" I hadn't the words then, but I was after a Rawlsian veil of ignorance. I couldn't demand too much of the noobs in return for the prospect of advancement, because I wanted leadership to be fairly stable and not top-heavy; I couldn't demand too much of leadership, because burn & turn is a terrible way to run any organization; I also couldn't give too much power, because then I'd attract the kind of people who want power, whom I deeply loathe. So every aspect of the guild was tuned to fostering community, camaraderie, and cooperation, especially the mandatory weekly guild meetings: we met in an un-used arena in the corner of the orcish capitol, gave brief announcements and shout-outs, then held our initiation rites.
Every aspect of this built loyalty, even though I didn't know it explicitly at the time:
- The meetings were mandatory because I knew they wouldn't otherwise happen. If you weren't physically there on time, you partied up with me or an officer who could watch your position on the map to ensure you were en route. If you were offline, then no sweat; but if you were on, you were here.
- The meetings were in the Horde capitol but in an unused corner because many people had never seen the inside of this building before - it was an arena tucked away in the corner and no quests brought you there, so it was like a little secret, hiding in plain sight.
- The meetings were brief because I didn't want to sit for a bunch of annoying crap, and assumed nobody else did either. It was strictly need-to-know information like policy changes and web site updates, as well as shout-outs for good deeds done by the members and/or upcoming events.
- The Rite of Initiation was a gang-style naked beat-in right outside the city gates: the initiate and a senior member would remove all their gear and duel unarmed. You didn't need to win, you had to participate. But soon enough, initiates could be seen grinding the unarmed skill in the week leading up to their initiation, just to put on a good show come clobberin' time.
- The only requirement to be initiated was to attend one guild meeting. You'd see it was quick, important, and best of all, followed by ritualized violence. And then you were truly one of us. We got many a new member from our initiation rites, just curious people running into town who wound up being good fits (or not).
Up-front token effort, reasonable demands, reasonable payoff, ritualized violence, and insider knowledge - the ingredients of any successful fraternity, minus the toxic masculinity. I was completely unprepared for how well it would take off.
The Big Long Middle
We grew slowly but steadily for the first two years, quickly reaching a growth-rate plateau and holding steady at that rate for a long time. My second-in-command set up a web site, opening up out-of-game communication channels; this also resulted in a lot of asynchronous roleplaying, further fostering community and group identity. I actually listened to my guildmates, recognizing good ideas when I saw them and instituting them. I delegated when I couldn't find the time or interest for a worthwhile initiative - and if nobody stepped up for a needed role, then we let it ride until someone willing did. I didn't start arguments, or even end them - I moderated them, providing a venue to work out disagreements and find common ground.
By and large, I didn't put my foot down on much of anything (barring some notable exceptions to be discussed shortly). I was a leader, not a boss - I wasn't in it for the glory or the power, I was in it for the community, and it so happens I just had to build that community myself. More precisely, I created a space for the community, and then the people who were naturally attracted to this kind of community (after some intense up-front effort on my part) went and built it of their own accord. It happened organically, too, with as little top-down direction as possible (except to say consistently that the guild should be built from the grassroots up).
This brings me to the one matter where I did repeatedly put my foot down: what kind of guild should we be? For the uninitiated, here is a quick breakdown of the general kinds of guilds you'll find in World of Warcraft:
By and large, I didn't put my foot down on much of anything (barring some notable exceptions to be discussed shortly). I was a leader, not a boss - I wasn't in it for the glory or the power, I was in it for the community, and it so happens I just had to build that community myself. More precisely, I created a space for the community, and then the people who were naturally attracted to this kind of community (after some intense up-front effort on my part) went and built it of their own accord. It happened organically, too, with as little top-down direction as possible (except to say consistently that the guild should be built from the grassroots up).
This brings me to the one matter where I did repeatedly put my foot down: what kind of guild should we be? For the uninitiated, here is a quick breakdown of the general kinds of guilds you'll find in World of Warcraft:
- Player-versus-Player: PvP guilds are like PMCs, focused on the various kinds of competitions between players of opposing factions and the rewards accrued thereby. In general, a PvP guild respects cunning, battle prowess, and adaptibility - while there most certainly is a meta-game, those with the skill and time to experiment with it can constructively innovate in this area.
- Player-versus-Environment (Raiding): Raiding guilds are like corporations, focused on the endgame content of building 40-person coalitions to take on the game's most demanding dungeons. In general, a raiding guild respects consistency, battle prowess, and obedience - while there is room for flexibility, the overarching point of any PvE guild is to make steady progress through the endgame content in pursuit of a more or less predictable reward.
- Roleplaying: RP guilds are focused on the characters in the guild and their relation to the world, in a way creating their own character-driven content rather than relying exclusively on the developers.
- Casual: Casual guilds don't have a driving principle beyond hanging out and enjoying the game. While less focused, they are also less prone to infighting and drama (though that can happen anywhere). However, the lack of unifying purpose also tends to reduce the guild's cohesion and longevity.
While our guild was described as an RP/casual guild, because that's convenient shorthand, I really thought of it as a "community building" guild - but explaining that requires more or less this entire post, whereas the RP/casual description communicates sufficiently what the guild both is and is not. So, fine. The structure of the guild was also set up such that leadership was more public service than power hierarchy. You got into leadership by showing a drive and desire to support and mentor those around you, not by putting in dues and then accruing authority. We certainly did our share of PvP events and even a little bit of raiding, but it was more in the manner of a hobby within the game than the point of the game.
This is getting pretty long, so I'll divide it up into two posts. Stay tuned!
This is getting pretty long, so I'll divide it up into two posts. Stay tuned!
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