Well, it turns out that I really suck at drawing after being years out of practice. Who could have guessed? So since my drawings aren't up to the task, I'll use my words instead. I really wanted to do this as a graphic novel, since I can show one story while telling another in that medium. But whatever. Here's this, and I'll have another up over the weekend, and then we'll see where it goes. Cheers!
Chapter One
The
ape farmer runs through his cornfield, bending the weak stalks aside as gently
as he can. Meager as it is, it is almost
time to harvest, and the last thing he needs is a thief stealing what precious
little is leftover once he’s set aside enough for taxes and next season’s seed
corn.
“Oi! You there!”
He shouts as he gains ground on the red hood in the distance. Something next to the hood is shining – the
glare was what alerted him to the intruder’s presence in the first place.
“Hey! You can’t just – ” he stops short at the
sight of black armor. The intruder has
also stopped, standing in full view with a single row of bent and yellow-green
cornstalks between them. A simple
X-frame holds a poleaxe crossed against a pair of short-swords, overlaid with
the tattered remains of a red cape that flutters beneath the intruder’s
shoulder blades in the breeze. “Ho! Sorry, sir knight. I did not – ”
The
farmer is brought up short again – the intruder has turned to face him, and now
he can see that he is a she.
The farmer falls to a knee, head bowed in genuflection. “My apologies again, battlemaiden. I did not see
your blackened steel. Most
passing soldiers stick to the road.”
“Why,
yes,” the farmer replies, standing and dusting off his knees.
“Such
hard work.” She releases the ear of
corn, and it sways gently to nearly where it once was. The soldier looks at him appraisingly, and he
is suddenly conscious of his threadbare clothes. But he is still a farmer, and he tries to
stand proud, breathing deep into his barrel chest. “And your taxes to the crown?”
“No
more than I can manage,” he says, measuring his words carefully. “Though, truth be told, not much less.” She cocks her head, and he averts his eyes.
“You
are good to your King,” she says. “And
you are good to your land. May lord and
land also be good unto you.” The farmer
takes a knee once more.
“Thank
you, battlemaiden. You honor me with
your kind words.” The soldier turns and
walks away, passing gently between the stalks of struggling corn. She speaks over her shoulder as she fades
from sight:
“Respect
that honor. Pass on the kindnesses you
receive to those who are less fortunate.”
The
farmer rises and dusts his knees off once more.
He turns around to head back to his house, and pauses. His eyes might be playing tricks on him, but
he could swear that his corn is looking a little greener, standing a little
taller.
The
soldier walks West, due West. Leaving
the farmer’s field behind, she passes through plains, deviating from her
Westward trek only to step around small trees.
Foothills rise in the North, and mountains behind them. The Sun rises behind her, stares straight
down at her for a moment, and then leads her on into sunset.
She
walks on into the night, coming to a thick forest. She passes near a cobbled road, giving it a
wide berth. Her hood is down, her eyes
alert: she senses the woodland creatures
fleeing her presence, but her long ears do not hear so much as a rustling of
leaves, save for the wind in the trees.
She climbs surefooted over gnarled roots that rise nearly to her waist,
gripping gently with the claws at her hands and the talons at her feet. She leaves the forest just before dawn, and
sees the trees run away to the Northwest where they clothe the mountains. She draws up her hood with the rising of the
Sun, and lets it chase her across the scrub plain.
She
does not rest. She does not eat. She does not drink.
She
walks West, due West.
At
noon, the scrub has given way to desert.
This far from civilization, she can let down her guard, and her
hood. The wind blows through her short,
black hair – and she stops.
Something
is coming. Something frightened.
Her
ears twitch as a keening wail rises from the desert ahead. From over the first of the dunes, a lone figure
comes running on all fours: a goblin,
small and furry, ears tucked back against her head and shrieking to wake the
Devil. Her jackrabbit legs kick sand up
into the air, her pack bounces and jostles upon her back.
The
soldier bends down to grab the goblin by the scruff of the neck as she passes,
careful not to let her claws tear through the terrified creature’s pelt. The goblin’s cry ends in a strangled rasp as
her momentum is directed unexpectedly upward, and her eyes go wide.
The
soldier turns herself, and turns the goblin to face her, holding her at eye
level.
“What’s
the rush,” the soldier asks calmly. The
goblin swallows hard, considers for a moment, then points frantically to the
West.
“EARTHWORMS,”
she shouts.
The
soldier sets the goblin down and smoothes out the fur on the nape of her neck.
“Yeah,”
she says with disinterest, “You’ll have those out here.”
The
soldier looks at the goblin for a moment.
No doubt about it, the tiny creature sees her for what she is, and does
not dare to look away as she smoothes out the fur on her tail. But curiosity percolates up from beneath her
fear, and the soldier risks a question –
The
goblin looks up at the soldier for a moment.
No doubt about it, this is a glyphed knight of old – the black stone armor,
all crescent moons and wicked talons; the moonsteel of her poleaxe, two
gleaming crescents atop an ironwood haft.
She does not dare look away as she smoothes out the fur on her
tail. Yet she still draws breath, and so
curiosity eventually overcomes her fear –
“So
what brings you out here,” the soldier asks.
The goblin pantomimes a curtsy, wearing only a waistcoat, her pack, and
a pair of daggers on her belt.
“Hackard,
at your service.” She looks back up at
the glyphed knight. “Odd jobs and treasure
hunting, that’s my game!” She grins, and
reaches around into her pack. “As it
happens, I could use the services of one such as you.” The goblin produces a sack of gold coins in
her long fingers, her incisors shining in a goofy grin. “I pay in gold.”
The
soldier plucks a coin from the bulging sack and raises it to her eye. There is the head of a crowned ape, and
around the edge are stamped the words, IN
GLOD WE TRUST.
“The
mint misspelled ‘gold’,” the soldier says after a moment.
“No,
they didn’t,” Hackard says, taking the coin back with her free left hand. “That’s the ape King’s name: Olihem Glod, son of Durf, grandson of
Narm.” She shrugs, still holding the
coin purse aloft. “The Glods have a load
of funny names. But their coin is accepted
anywhere the common tongue is spoken.”
“I
see,” the soldier says. “And how does a
goblin come by so much ape gold?”
Hackard withdraws the bag of gold with a worried look, and waves a
finger at the glyphed knight.
“Tell
you what,” she says, suddenly smug, “You don’t question my wealth of
undisclosed provenance, and I won’t question the first sky elf to walk the
Earth in eight hundred years.” She
pauses, and hoists the bag once more.
“Deal?”
The
soldier eyes the goblin with suspicion, then shrugs. “Deal.”
She takes the bag of gold in her left hand, and shakes hands with the
goblin with her right, then ties the bag of coins to her belt.
The
pair head West, into the rising dunes.
The
goblin trots beside the soldier on all fours, her shoulders rising barely above
the sky elf’s knees. They crest the
first dune, then the second, and soon they are beyond counting. Hackard looks this way and that; the elf’s
gaze is fixed always upon the West.
After
a time, the goblin speaks.
“So
you’re my bodyguard, then?”
“I
suppose so,” the soldier says impassively.
“So
you’ll protect me from harm?”
“I
shall.”
The
goblin rises on her hind legs and strokes her chin as she walks. “Will you kill on command?”
“No,”
the soldier says flatly.
“Aww! Why not?”
“Protection
and killing are not the same.”
“You
can protect me by killing.”
“But
I won’t.”
“Not
even when necessary?”
The
elf takes a few steps before answering.
“Only then,” she replies at last.
“What
if I just finish ‘em off?”
“Then
we’re through.”
“Ugh! So boring!”
“If
you say so,” the soldier says with a shrug.
“I
thought you sky elves were all about the killing?”
The
soldier wheels on the goblin, her eyes glowing red with fury. “We were.” The goblin stops in her tracks and takes a
step back. “But now my people are no
more,” the soldier continues, the fury fading from her eyes, “So I decide what sky elves are ‘all
about’.” Her face settles back into
impassivity, and the soldier walks West once again. After a beat, the goblin trots to catch up.
“Why
the sudden change of heart?”
“You
forget our deal,” the soldier reminds her with an upraised finger.
“But
you answered all my other questions!”
“You
can question our business arrangement.
You can question my methods. You
cannot question me.” The soldier stops walking after speaking,
putting a hand in Hackard’s way. They
stand in a trough between two dunes.
“Hold up. You feel that?”
The
sand shifts beneath their feet, and Hackard runs back to the East again,
crying, “EARTHWORM!”
The
earthworm rises, swift and silent, sand falling from between its segments as it
encircles the elf. She reaches for her halberd
and draws it out, holding it at the ready as the beast towers above her, its
tail still buried even as its body is coiled around her. Its maw opens, saliva glistening on rows of
jagged teeth, and the beast dives down as though to tie itself in a knot. The mouth easily accommodates even the
massive glyphed knight, who does not flinch even as she is swallowed whole. The earthworm raises its head, peristaltic
contractions rippling down its body, and closes its mouth.
Hackard
peers over the dune at the earthworm, still reared up and swallowing its latest
meal. The beast twitches, convulses, and
utters a resounding call that shakes the very dunes:
“GRRRUUU…”
A
jagged point of ice pierces the earthworm’s flesh from the inside, and red
blood pours from the wound. The icy halberd
grows in girth as it leaves the worm’s body, and now chunky yellow bile begins
to seep from the gash. Two glowing
crescent moons emerge, buried deep within the ice, followed by an ironwood
haft. A glyph glows blue upon the blade,
seeming to burn from within the ice. As
the elf’s armored hand emerges, her free hand grips the edge of the steaming,
fleshy hole. She pulls herself free,
drops her halberd on the sand, and flops down onto her back. The soldier is positively soaked in
grossness, and Hackard almost retches as the smell wafts over her.
The
elf rolls over to her elbows and knees, reaching for her halberd.
“Bleh,”
she says, gore dripping from her face.
She stands, her halberd at her side, and wipes some of the mess off the
tattered tabard that reaches down to her diaphragm. The gesture strikes her as rather like trying
to sweep away a dune with a dustbroom, and she quits with a shrug. The ice on her halberd has begun to melt in
the sunlight, its glyph gone dark, and she turns to the beast.
Her
eyes glow red once more, and a glyph of lifeblood glows upon her breastplate,
just above where her tabard hangs in tatters.
She places her left hand over the earthworm’s wound, and the jagged gash
begins to close up.
The
soldier wipes blood and bile from the healed wound, despite her own filthy
condition. “Off you go, now,” she says,
patting the massive segment. The
earthworm sinks silently beneath the sand as the last bits of ice fall from the
glyphed knight’s blade. As the earthworm
disappears beneath the shifting sands, Hackard trots warily down from atop the
dune.
“You’re
letting it go? It tried to eat you!”
“And
failed,” the soldier replies. “Turns
out, I don’t taste so good.” Hackard
walks up to the soldier on two legs as she puts away her halberd.
“I’d
teach it a thing or two more, if I had that kind of power.”
“Lucky
for her,” the soldier says, walking Westward once more, “You don’t.”
“Her? You know she’s female?”
“She’s
pregnant.”
“How
can you tell?”
“I
sense the lifeblood in all things.”
“Is
that what your glyphs do?”
“Remember
our deal,” the soldier says, raising a cautionary finger.
“Fine,”
the goblin says, rolling her eyes. After
a moment, she asks, “How do glyphs work?”
The
soldier pauses to stare at the goblin.
“Clever girl.” She resumes
walking. “But hieroglyphics are not my
field,” she says, lifting her chin.
“Before I was ‘all about the killing,’ I raised and trained hawks. You’d have to talk to a hieromagus to find
out the principles of hieromancy.”
“OK,
so where do I find a hieromagus these days?”
The
soldier spreads her hands and shrugs ever so slightly, an unsmiling but
innocent look on her face.
They
crest the dune, and walk on to the West.
As
the Sun sets, Hackard pauses to cut up a cactus. She shaves off the needles with her obsidian
dagger, and carefully saws at the base as she tips it over. Some water is lost, but there is plenty of
moisture in the flesh of the plant, and the goblin soon catches up to the
soldier as she eats her meal on the run.
Well
into the night, the goblin sleeps on the sky elf’s back, resting in the X-frame
holding the soldier’s weapons. With no
competing light source, the Moon and stars shine radiant in the sky.
Day
breaks again to see the soldier and the goblin trekking ever to the West. They walk in silence, the goblin breaking
stride only to take a swallow or two from her canteen. The sands begin to give way to hard-packed
Earth, and soon the rolling dunes are replaced with rocky crags and
crevasses: they have made it out of the
blighted desert, and into the badlands.
The soldier walks ever onward; the goblin stops and shields her eyes
from the harsh glare of the Sun.
“Whew! Finally!”
She allows her shoulders to slump, and pants vigorously.
The
soldier walks on, great mesas and weathered spires rising before her from the
flaked and craggy surface, all bearing sedimentary stripes. She calls over her shoulder, “We’re just
getting started.”
The
goblin draws a sharp breath and pauses for thought, then resumes panting with a
shrug and pads after the sky elf.
In
the afternoon, a curious mesa looms: it
appears to have been hollowed out, and it casts a striking, holey shadow toward
them across the badlands.
The
soldier crosses the apparent threshold of an entranceway, though no markings
remain to distinguish it. The walls
across from her and to her left have crumbled, and a pile of dust and rubble
rises in the one remaining corner to her right.
She walks with purpose, appearing to own the place, despite the dried
worm gunk which has not yet been sandblasted off of her. Hackard follows, walking calmly but gazing in
wonder at what must have been.
The
sky elf stops at the foot of the rubble pile, her arms folded, tapping her chin
in contemplation. After a moment, she
reaches out with her right hand, aflame with frostfire: a glyph glows from a small jagged plate at
the back of her hand, and a chunk of rubble the size of a carriage freezes
together. She then reaches out with her
left hand, and another glyph glows green:
smoky tendrils reach out and grasp the icy boulder. The soldier then closes her left hand into a
fist, and flings it back over her shoulder – the frosty mass is pulled free,
and flies some hundred yards distant.
Hackard
stares up at the glyphed knight as she scrutinizes her work, rubble tumbling in
to fill the void left behind. “Neat
trick,” the goblin says.
Without
a word, the soldier repeats the process:
freeze, fling; freeze, fling.
Over and over, she fuses the decay of centuries into icy boulders with
her right hand, and tosses the mass over her shoulder with a whip of the smoky
green tendrils from her left. Soon, what
was once a stairway is exposed, though now little more than a hole in the
ground remains. The soldier steps to the
edge, and drops inside.
Hackard
stares down some dozen-odd yards along a narrow shaft of light, and sees the
glyphed knight in a crouch atop another pile of rubble. The goblin spies handholds in the rough rock,
and scrambles down the wall to follow.
The room stretches beyond estimation into impenetrable darkness. As Hackard reaches the floor, the soldier is
drawing her halberd.
“Hang
on,” the goblin says, “I’ve got flares in my pack.”
“No
need,” the soldier says, lighting the tip of her poleaxe with frostfire. She walks into the darkness, the makeshift
torch casting flickering blue light for several yards around her. The goblin follows, trepidation staying her feet
for some moments. At last, she sets one
foot into the twilight between the column of sunlight and the circle of
frostfire.
“So,”
Hackard asks after catching up to the soldier, “Is this place what I think it
is?”
The
sky elf taps her temple, eyebrows raised.
“That depends on what you think it is.”
The moonsteel of her blade is gathering frost.
The
goblin steps closer, reaching for the sky elf’s free left hand. “Is this… Kolrana Tha’gar? The fortress prison?”
“The
very same,” she replies, taking Hackard’s hand.
“Tell me, young goblin, how do you know the Castle of Great Change?”
“I
heard this was where Deathsong kept her prisoners and forced them to toil under
the lash of the undead.” Legends of an
age long past pour through the goblin’s mind, tales of a war won only by the
grace of the gods themselves.
“Not
quite,” the soldier says. “The army of
Mara’Na’Raya did indeed bring people here, but not for labor.” They come to a wall. The soldier lays a hand upon one worn stone,
and presses. After a moment, her eyes
glow dimly red, and she presses harder – the stone recedes into the wall, but
nothing further happens. “Hmm. Busted.”
With a flick of her left hand and a flash of green magic, the elf
removes a chunk of the wall with her phantom arm. Another staircase is revealed, and they
descend into further darkness.
“Deathsong’s agents would literally drag anybody they could find to this
place,” the elf continues, measuring out her words with slow care as they walk
the well-worn steps. “The journey killed
them without fail: at least two days in
the desert without food, water, or rest.
The corpses were still fresh on arrival, though. And so they were raised… and sent back out
under Deathsong’s command to continue the cycle.”
They
reach the foot of the staircase, and before them stands a large, intricately
carved double door. “And what was your
part in this operation,” Hackard asks at last.
The
soldier turns to face the goblin – there is no anger in her face, but her eyes
glow red. Backlit by the frostfire
light, her face takes on an ominously remorseful countenance.
“All
of it.” A beat passes before the soldier
speaks again. “I set fire to the
villages myself. With my own hand, I
struck half their number dead. I raised
the corpses on the spot, and bade them drag their living kin to this very door
before us.” Memories of thatched-roof
cottages blazing to the heavens; the screams of men, women, and children; the
cries for mercy fading inevitably to pleas for water, and finally silence; these
things flash upon the soldier’s memory in an unbidden flood. Her eyes narrow and dim, and she turns once
again to the door.
“To,”
the goblin asks, all raised hackles and wariness.
“Behold!” The soldier throws the doors wide upon a
sacrificial chamber. The floor is
festooned with countless faded stains radiating from a wide altar, and behind
it stands a great crystal. It is
shattered at the top, with dim shards scattered upon the floor, but it
nevertheless glows with a powerful green.
“The glyph crystal of assumption!”
The
goblin scampers through the chamber, heedless of the death and history
permeating the place. “The
bastards! They wrecked it!”
The
soldier lowers her halberd to the floor; the blue glyph of frostfire has faded,
and now the green glyph of assumption glows.
“Hardly,” she says, scraping the blade in a smoking green arc across the
floor. “It is in many pieces, but no
less potent for that.”
Hackard
lifts a glowing shard carefully, with both hands. “What can you do with a piece of this thing?”
The
soldier has traced an enormous semi-circle around the altar and the remnants of
the glyph crystal. “Damned if I know,”
she says.
“No
matter,” says the goblin, picking shards up off the floor. “I’ll just gather all these up.”
“What
for,” the soldier asks. She has
completed her circle, and now bisects it between the altar and the
crystal. Hackard is piling up shards
upon the altar, next to her pack.
“What
for? Just imagine!” The goblin spreads her hands before her in
the gloomy green glow, gesturing at a panorama only she can see. “The glyph crystal of assumption, a relic of
the war for Sagacia! On display in a
museum for all to see – a magical artifact from eight centuries ago!” The soldier’s line takes her past the
fantasizing goblin, and the elf nudges her out of the way. “Uff!
What’cha doin’?” The soldier
reaches the other side of her great circle, and draws a smaller one around
where the line intersects it, completing a giant glyph of assumption which
begins to glow its own dim, smoky green.
“What
I came here to do,” the sky elf says, her glyph complete, raising her poleaxe
above her head. The moonsteel flashes
with a brighter green. “Destroying it.”
“NO!” The goblin shouts, leaping at the soldier as
she thrusts her halberd downward; Hackard has unwittingly given herself
precious distance at the moment of impact.
The crystal shatters explosively as the light itself flies free of the
stone. Hackard is thrown against the
wall of the chamber with a grunt; the escaping magic has stricken her from the
left side of her waist across to her right shoulder, and even from beneath her
waistcoat, her formerly brown fur now glows a dim, pale green.
The
soldier has also been knocked off her feet.
All is soon swallowed by utter darkness.
A
red eye opens, startled into blazing wakefulness. A second, groggy, then the eyes dim and
fade. A thought forms – How long was I out?
There
is no answering that question for certain.
The
soldier raises her poleaxe and leans on it as she rises to her feet, lighting
the blade with frostfire once again.
Hackard rests her head against the wall and says, “Please don’t
puke. Please, gods, let me not puke.” As the sky elf offers the goblin a hand up,
her glyph of lifeblood flashes bright red.
“You’ll
be fine,” the soldier says as the goblin rises to an uneasy stagger. “You’re just void-touched now, that’s all.”
The
goblin dusts herself off, composes herself, and examines her new white stripe
in the blue light. “Neat. Any interesting side effects?” The soldier walks back to the door as Hackard
gathers her pack.
“No
clue. Probably takes ten years off your
life.” She steps into the stairway,
leaving the goblin in darkness.
“Hey! Wait a damn second,” Hackard calls after
her. The soldier stops at the second
stair, looking blankly back at her goblin companion.
“Sorry. Are you quite ready?”
“Yeah,”
the goblin says, re-shouldering her pack as they travel back up the
stairway. “So what the Hell was that?”
“I
suppose,” the soldier says after a moment’s consideration, “That was
hieromancy.”
“You
said you didn’t know hieromancy!”
“I
don’t understand the principles of
hieromancy,” the sky elf reminds her, stepping once more into the great
chamber. “I only know my three
glyphs. In fact, I’m trying to get rid
of it once and for all.” The yellow
shaft of sunlight glows dimly across the way.
“I hope you weren’t fond of that rock.”
Hackard
thinks as they near the pillar of daylight.
“I still don’t see why you needed to destroy such a priceless relic.”
“Well,
then I’ll have to break your heart at least twice more. Remember:
no questioning.”
Hackard
scrambles back up the wall, and the soldier draws her short-swords: one ironwood grip is at her left shoulder,
the other at the right side of her waist.
She plunges the black blades into the yielding stone, and hauls herself
up the wall hand over hand, as it were.
“So
where are the other two glyph crystals,” Hackard calls down into the hole.
“The
glyph crystal of frostfire is in the Northern Tundra, I’m sure of that. As for the glyph crystal of lifeblood… let’s
say that I’ve got a bearing on it.” The
sky elf emerges from the hole as Hackard sits back on her haunches.
“How
do you know where they are?”
“I
can feel them,” she says, looking blankly at the goblin. She now appears merely dirty, dust having
caked over most of the remaining worm guts.
“Just as I can feel the blood in your veins or the sap of a tree.” The soldier rises to her feet and sheathes
her swords.
“And
if I decide not to help you destroy these ancient treasures?” The elf and the goblin regard each other
coolly for a moment.
“Try
and stop me,” the glyphed knight says at last.
“I’ll
rescind your pay,” Hackard says threateningly.
The soldier immediately unties the bag of gold and drops it at her feet.
“Take
it,” the soldier says. “And while you’re
at it, you can find your own way back through the blighted desert.” Hackard does a double-take between the
discarded coin purse and the departing knight.
“Wait! Fine,” she cries, diving on the bag of
gold. She runs after the sky elf, gold
held high. “Keep the money! Just don’t tell any other goblins that I
helped you wreck magic power crystals!”
They
walk through the ancient doorway in the afternoon sunlight, the shifting sands
looming in the distance. “Have it your
way,” the soldier says. “None shall know
how you helped the last sky elf destroy the vestiges of Deathsong’s power,
bringing peace and prosperity to the land.”
“Well,”
Hackard drawls, “When you put it that
way…”
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